Database Names
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On MultiPacker every Tile has a unique name refering it, the name its the key on the Database and the Parameter Collection, for UMG you get the Name from a Dropdown selector and all the data its loaded(Texture, location, SDF, Channel), With the Parameter Collection you need to load manually the SizePadding, Channel , Frame, … Depending on the options setted on the graph the Material Collection will have different Parameters saved.
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Set a good and unique clear Name is the key to fast iterations
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Name on the Texture Node
- Name on the MultiPacker Database
- Name on the Material Collection