Database Names

Documentation Pages of MultiPacker


Database Names

  • On MultiPacker every Tile has a unique name refering it, the name its the key on the Database and the Parameter Collection, for UMG you get the Name from a Dropdown selector and all the data its loaded(Texture, location, SDF, Channel), With the Parameter Collection you need to load manually the SizePadding, Channel , Frame, … Depending on the options setted on the graph the Material Collection will have different Parameters saved.

  • Set a good and unique clear Name is the key to fast iterations

  • Name on the Texture Node

nameTex

  • Name on the MultiPacker Database

nameDatabase

  • Name on the Material Collection

nameCollection

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